_01 Like Marshmallows to a Flame
role: artist, animator, UI designer, developer
software: Unity 2D
description: Like Marshmallows to a Flame is a mechanics prototype that demonstrates how player ability animations should increase in drama and flair the more a player levels up. We created it as a group project for Northeastern’s GSND6000: Game Mechanics & Systems Design. Play it here on itch.io. Here’s the character spritesheet I made in Illustrator, if you want to take a look!
_02 Knight Fight
role: artist, animator, UI designer, developer
software: Unity 2D
description: Knight Fight is a prototype that investigates how stat management affects play style and strategy. You can play it here on itch.io. We made it in a group project for Northeastern GSND6000: Game Mechanics & Systems Design.
_03 Table for Two
role: game designer, UX/UI Designer
software: Unity 3D
description: Table for Two is a first-date simulation prototype using the MDA (Mechanics / Dynamics / Aesthetics) game design framework to convey emotion through mechanics. Our emotional prompt was “a solitary experience that you wished you could have shared with someone else,” which we explored by tasking a player to set a dinner table before a date. You can play it here on itch.io. We created it in a group project for Northeastern’s GSND5110: Game Design & Analysis.