_01 Paint ’n’ Play
client: National Gallery of Art
role: producer (FableVision)
software: HTML web app
description: Paint ‘n’ Play is a painting app designed to highlight the different brush techniques of artists featured in the National Gallery of Art in Washington, DC for the museum’s younger audiences. It features handcrafted brush stamps created and scanned from physical paper markings. The app is playable on NGA’s website, or on the gallery floor in Washington, DC.
As the project’s producer, I oversaw the creative design and production of the experience, working with the National Gallery’s product team to design the experience and brushes alongside FableVision’s artists.
_02 You Are the Historian: Investigating the Mayflower Compact
client: Plimoth Patuxet Museum
role: producer (FableVision)
software: HTML web game
description: YATH: Investigating the Mayflower Compact takes middle-school students through the Who, What, Where, When, and Why of the Mayflower Compact’s creation in 1620. Players navigate the Mayflower across the Atlantic, translate the Compact into modern-day English, and learn about why the Compact’s core tenets are still relevant today. The game is playable on Plimoth Patuxet’s website.
As the game’s producer, I fleshed out game designs with our UX/UI designer and oversaw the implementation of all of Plimoth Patuxet’s excellent historical resources.
_03 Resonant
client: CyArk, Hopi Cultural Preservation Office, Hopivewat Learning Center, Hopi Public Library
role: game designer, UX/UI designer, producer (FableVision)
software: Meta Quest VR experience built in Unity
description: Resonant uses a digital model of Hopi cultural sites in Wupatki National Monument in AZ and Mesa Verde National Park in CO to create a historical interactive that explores Hopi history and culture among a changing climate. The interactive is aimed at Hopi youth looking to learn more about their heritage, and was funded by a National Endowment for the Humanities grant. The interactive is playable on the Meta Quest store.
I designed two of Resonant’s three mini-activities (the pottery and rasp activities) and created the game’s tutorial design. I also oversaw the recording, editing, and implementation of the Hopi-language voiceover and translation that’s heard in-game.
_04 Bajillions
client: Marsico Institute for Early Learning
role: producer (FableVision)
software: HTML games and mobile app
description: Bajillions is a series of early math learning games for 3-5 year-olds with a robust feedback and leveling system designed to give students challenging enough tasks for wherever they are on their math learning journey.
My role on Bajillions was as more of a technical producer, where I oversaw a team of three developers implementing the math content as they concurrently developed different Bajillions game levels. I held weekly standup meetings with the development team to facilitate any issues in production and to plan features for each game.