Brawlliards

Rack ‘em up. Punch it out. A pool brawler where winning fights earns Swagger, and Swagger buys some crazy pool skills like ball swaps, magnetic pockets, and target-locking shots.

Roles: Game Designer, Artist, Animator, UI Designer, Developer.
Made in Unity2D, art made in Illustrator, UI made in Figma.

Crash the Wedding

One-week game made for the 2026 Brackeys Game Jam. Handsomely and demurely sabotage your ex-girlfriend’s wedding by completing minigames without tipping off the bridesmaids or groomsmen.

Roles: Game Designer, Artist, Animator, UI Designer.
Made in Godot, art made in Illustrator.

Like Marshmallows to a Flame

Prototype made for Northeastern’s Game Mechanics and Systems Design. Stay alive in the middle of the woods with a fire spell. Designed to show how ability animations should increase in drama and flair alongside mechanical progression.

Roles: Game Designer, Artist, Animator, UI Designer.
Made in Unity2D, art made in Illustrator, UI made in Photoshop.

Play it here.

Knight Fight

Prototype made for Northeastern’s Game Mechanics and Systems Design. Choose a health-to-attack ratio, then try to stay alive for as long as possible. Designed to show how player stat management affects gameplay strategy.

Roles: Game Designer, Artist, Animator, UI Designer.
Made in Unity2D, art made in Illustrator.

Play it here.

Table For Two

Made for Northeatern’s Game Design and Analysis. Set the table for your upcoming date, who is most definitely on their way. Created to practice the MDA (Mechanics / Dynamics / Aesthetics) design framework.

Roles: Game Designer, UI Designer.
Made in Unity3D.

Play it here.

FableVision Studios Website

Revamp of the FableVision Studios website for Squarespace 7.1, with special focus on highlighting FableVision’s diversity of projects and clients. Designed and built a search and filtering system for navigating FableVision’s portfolio.

Roles: Designer, Developer.
Made in Squarespace with HTML/CSS/JS customization.

Visit it here.

Paint ‘n’ Play

Client project for the National Gallery of Art in Washington, DC, made at FableVision. Choose the art style of one of the gallery’s featured artists, then paint to your heart’s content! Paint ‘n’ Play is set up on giant tablets in the National Gallery’s main atrium where kids can paint right in the museum.

Gold winner of Serious Play Conference’s Museum Category.

Role: Producer.
Made in HTML/JS.

Play it here.

You are the Historian: Investigating the Mayflower Compact

Client project for the Plimoth Patuxet Museum, made at FableVision. Travel back in time to learn about the Mayflower Compact—why it was created, who wrote it, and what it means for modern American democracy.

Role: Producer.
Made in HTML/JS.

Play it here.

Resonant

VR experience made with CyArk for the Hopi Cultural Preservation Office, Hopi Public Library, and Hopivewat Learning Center, funded by an NEH grant. Explore 3D LiDAR scans of two Hopi cultural heritage sites to unlock “Resonants,” short scenes that explain Hopi cultural connection to the landscape.

Role: Producer, UX/UI Designer, Game Designer.
Made in Unity3D for Meta Quest.